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Expected "("
CQBgamer Offline
Junior Member

Posts: 40
Threads: 8
Joined: Jul 2014
Reputation: 0
#5
RE: Expected "("

Any ideas why they are already active before I enter the script area? Im not too good with timers so it might be that.

I cant start the CS now. I get the same error. There is nothing at the line it mentions (which is now 58,36) I dont understand why it would expect a '(' there isnt anything there that would require it that doesnt have it. Here is the updated script:

Spoiler below!
void OnStart()
{
        AddEntityCollideCallback("Player", "Father_Flashback", "Father_Flashback_Script", true, 1);
        TeleportPlayer("Intro_0");
        FadeOut(0);
        SetPlayerActive(false);
        SetSanityDrainDisabled(true);
        ShowPlayerCrossHairIcons(false);

        AddTimer("fadein", 3, "TimerIntroOutro");
        AddTimer("Father_Insane", 3, "Father_Insane_Flashback");
        PlayMusic("OFortuna2.ogg", false, 1.0, 0, 1, true);
        SetEntityConnectionStateChangeCallback("Secret_Door_Lever01", "func_shelf");
        AddUseItemCallback("", "hall_key", "spawn_to_hall", "Open_hall", true);
      
}



void TimerIntroOutro(string &in asTimer)
{
        if(GetLocalVarInt("Intro") < 3) {

                if(asTimer == "fadein") {
                        TeleportPlayer("Intro_" + GetLocalVarInt("Intro"));
                        FadeIn(1);
                        AddTimer("fadeout", 3, "TimerIntroOutro");
                }

                if(asTimer == "fadeout") {
                        FadeOut(1);
                        AddTimer("fadein", 1, "TimerIntroOutro");
                        AddLocalVarInt("Intro", 1);
                }
        }
        else
        {
                TeleportPlayer("Spawn");
                FadeIn(2);
                SetPlayerActive(true);
                SetSanityDrainDisabled(false);
                ShowPlayerCrossHairIcons(true);
                StopMusic(5, 1);            
                SetPlayerLampOil(0.0);
        }
}

void Open_hall (string &in asItem, string &in asEntity)
    {
    SetSwingDoorLocked("spawn_to_hall", false,true);
    }
    
void Father_Flashback_Script(string &in asParent, string &in asChild, int alState)
{
    SetPlayerActive(false);
    ShowPlayerCrossHairIcons(false);
    FadeOut(3);
    Father_Insane_Flashback(string &in asTimer) // This is line 58, the one causing a fatal error //
{
    SetEntityActive("candlestick_wall_8", false);
    SetEntityActive("candlestick_wall_7", false);
    SetEntityActive("normal_portrait", false);
    SetEntityActive("insane_portrait", true);
    SetEntityActive("insane_candle01", true);
    SetEntityActive("insane_candle02", true);
    AddTimer("Father_Flashback_Scare", 3, "Father_Insane");
    
    if(asTimer== "Father_Flashback_Scare")
    {
        FadeIn(0);
        PlaySoundAtEntity("", "24_iron_maiden.snt", "insane_portrait", 0, false);
        AddTimer("Father_Flashback_Reactive",0.01, "Father_Insane");
    }
            
    if(asTimer== "Father_Flashback_Reactive")
    {
        SetPlayerActive(true);
        ShowPlayerCrossHairIcons(true);
    }
}    

}


I can provide a download of the CS files if you need it to fix this issue or the issue with the entities activating before entering the script area.

[Image: 15420.png]
(This post was last modified: 07-16-2014, 03:27 AM by CQBgamer.)
07-16-2014, 02:56 AM
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Messages In This Thread
Expected "(" - by CQBgamer - 07-15-2014, 03:53 PM
RE: Expected "(" - by Neelke - 07-15-2014, 04:04 PM
RE: Expected "(" - by CQBgamer - 07-15-2014, 04:11 PM
RE: Expected "(" - by Artsy - 07-15-2014, 04:05 PM
RE: Expected "(" - by CQBgamer - 07-16-2014, 02:56 AM
RE: Expected "(" - by PutraenusAlivius - 07-16-2014, 05:32 AM
RE: Expected "(" - by Neelke - 07-16-2014, 10:02 AM
RE: Expected "(" - by FalconLoverxxxxxx - 07-16-2014, 03:39 PM



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