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Script Help Int and Float Question
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#5
RE: Int and Float Question

Not really. Since this is only a "getter" and not a "setter" script, it will only tell you what the door state is, not actually do anything to it.

One thing you could do is replace the door with one that is already open. In the level editor you can set the OpenAmount. Have one door with a value there being inactive, then use SetEntityActive and disable the locked, closed door, then enable the already opened door.
That's probably the easiest way to achieve this.

07-19-2014, 04:55 PM
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Messages In This Thread
Int and Float Question - by Plazmater - 07-19-2014, 10:58 AM
RE: Int and Float Question - by PutraenusAlivius - 07-19-2014, 02:15 PM
RE: Int and Float Question - by Mudbill - 07-19-2014, 02:27 PM
RE: Int and Float Question - by Plazmater - 07-19-2014, 03:36 PM
RE: Int and Float Question - by Mudbill - 07-19-2014, 04:55 PM
RE: Int and Float Question - by Plazmater - 07-19-2014, 05:05 PM



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