Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Updated]Invisible AMFP meshes? (And Other Questions)
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#44
RE: Invisible AMFP meshes? (And Other Questions)

Update: I tried doing the createentityatarea trick and it didn't work. However By turning on the debug mode I saw that it was giving a warning when I started the map that the bottles referenced in the callback didn't exist. Seems adding my collide callback to the OnStart was causing the issue. Now I have the collide callback get created each time a new bottle is spawned and it's working beautifully. I guess the system can't handle a callback being created before the entity the callback needs exists.

A Late Night Drink http://www.moddb.com/mods/a-late-night-drink
Check out my LP channel, CatBearGaming, I take all Custom Story requests!
08-16-2014, 08:31 PM
Find


Messages In This Thread
RE: Invisible AMFP meshes? - by Artsy - 07-20-2014, 11:36 PM
RE: Invisible AMFP meshes? - by DeAngelo - 07-20-2014, 11:53 PM
RE: Invisible AMFP meshes? - by Daemian - 07-21-2014, 03:32 AM
RE: Invisible AMFP meshes? - by DeAngelo - 07-21-2014, 05:44 AM
RE: Invisible AMFP meshes? - by DeAngelo - 07-22-2014, 08:52 AM
RE: Invisible AMFP meshes? - by Mudbill - 07-22-2014, 11:00 AM
RE: Invisible AMFP meshes? - by Daemian - 07-22-2014, 07:49 PM
RE: Invisible AMFP meshes? - by DeAngelo - 07-22-2014, 08:02 PM
RE: Invisible AMFP meshes? - by Mudbill - 07-22-2014, 09:34 PM
RE: Invisible AMFP meshes? - by DeAngelo - 07-22-2014, 10:37 PM
RE: Invisible AMFP meshes? - by Daemian - 07-23-2014, 12:31 AM
RE: Invisible AMFP meshes? - by Mudbill - 07-23-2014, 01:11 AM
RE: Invisible AMFP meshes? (And Other Questions) - by DeAngelo - 08-16-2014, 08:31 PM



Users browsing this thread: 2 Guest(s)