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Water Monster Troubles
burge4150 Offline
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Posts: 56
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Joined: Feb 2014
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#2
RE: Water Monster Troubles

For how aggressive the water monster is in Amnesia, I would think there's a script that triggers when you jump into the water to call ShowEnemyPlayerPosition(string& asName). I haven't opened the level to confirm, but I would assume it's there.

I would also assume there's a call for the player leaving the same water area to cause the monster to wander off via randomly selected nodes, or maybe the Script Areas are divided into sections to be able to learn where the player is so the monster can wander elsewhere.

This might work with set nodes, but as for wandering I'm not sure.
(This post was last modified: 09-11-2014, 01:59 AM by burge4150.)
09-11-2014, 01:58 AM
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Messages In This Thread
Water Monster Troubles - by MsHannerBananer - 09-11-2014, 12:15 AM
RE: Water Monster Troubles - by burge4150 - 09-11-2014, 01:58 AM
RE: Water Monster Troubles - by Mudbill - 09-11-2014, 07:55 AM
RE: Water Monster Troubles - by MsHannerBananer - 09-11-2014, 11:33 PM
RE: Water Monster Troubles - by Daemian - 09-15-2014, 07:35 PM



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