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Script Help Help getting music to play in map
LDOriginal Offline
Junior Member

Posts: 35
Threads: 7
Joined: Oct 2014
Reputation: 0
#10
RE: Help getting music to play in map

(02-01-2015, 02:49 PM)Neelke Wrote: Grabbing one of your functions here. This is how it's meant to be if you want the music to start when colliding with an area. (I hope I understand you properly.)

void start(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "general_piano01.snt", "Player", 0.0f, false);
PlayMusic("YOUR_MUSIC_FILE_NAME", true, 1.0f, 0, 0, true);
}

If you want it to play every time you enter the map:

void OnEnter()
{
       PlayMusic("YOUR_MUSIC_FILE_NAME", true, 1.0f, 0, 0, true);
}

Will try this as soon as i get back home. Thank's for giving the time to help. Smile
02-01-2015, 02:52 PM
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Messages In This Thread
Help getting music to play in map - by LDOriginal - 02-01-2015, 01:49 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 01:57 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 02:05 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 02:18 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 02:49 PM
RE: Help getting music to play in map - by LDOriginal - 02-01-2015, 02:52 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 09:02 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 10:39 PM



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