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Script Help Delay sound from playing
LDOriginal Offline
Junior Member

Posts: 35
Threads: 7
Joined: Oct 2014
Reputation: 0
#1
Delay sound from playing

I've placed the sound "insanity_imageflash01.snt" (as shown in the script) to start playing when i open the map, but i want it to play a few seconds later than it does. Not right away. I need to use a timer for this right? However the scripting is beyond me. Do i place the:

"void AddTimer(string& asName, float afTime, string& asFunction);" in void OnStart()? If so, how do i connect it to "insanity_imageflash01.snt"? Thanks

void OnStart()

{
wakeUp();
PlaySoundAtEntity("", "insanity_imageflash01.snt", "Player", 1, false);
AddEntityCollideCallback("Player", "Musik", "CollideStartMusic", true, 1);
AddEntityCollideCallback("Player", "Flaska", "PlaySound", true, 1);
AddEntityCollideCallback("Player", "Ljud", "start", true, 1);
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
AddUseItemCallback("", "Nyckel", "Rumpa", "UseKeyOnDoor", true);
AddUseItemCallback("", "Tillskap", "Skap", "UseKeyOnDoor", true);

}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "Unlock_door.snt", asEntity, 10, false);
RemoveItem(asItem);
}

void start(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "general_piano01.snt", "Player", 1, false);
}

void PlaySound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "21_intro_scream.snt", "Player", 1, false);
}

void CollideStartMusic(string &in asParent, string &in asChild, int alState)
{
     PlayMusic("02_amb_safe.ogg", false, 1.0f, 0, 0, true);
}

void wakeUp () {
    FadeOut(0);     // Instantly fades the screen out. (Good for starting the game)
    FadeIn(30);      // Amount of seconds the fade in takes
    FadeImageTrailTo(8, 2);
    SetPlayerActive(false);    
    FadePlayerRollTo(50, 220, 220);                 // "Tilts" the players head
    FadeRadialBlurTo(0.15, 2);
    SetPlayerCrouching(true);              // Simulates being on the ground
    AddTimer("trig1", 11.0f, "beginStory");            // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer){
    ChangePlayerStateToNormal();
    SetPlayerActive(true);
    FadePlayerRollTo(0, 33, 33);        // Change all settings to defaults
    FadeRadialBlurTo(0.0, 1);
    FadeSepiaColorTo(0,200);
    SetPlayerCrouching(false);
    FadeImageTrailTo(0,1);
}
(This post was last modified: 02-03-2015, 03:56 PM by LDOriginal.)
02-03-2015, 03:55 PM
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Messages In This Thread
Delay sound from playing - by LDOriginal - 02-03-2015, 03:55 PM
RE: Delay sound from playing - by Mudbill - 02-03-2015, 04:06 PM
RE: Delay sound from playing - by LDOriginal - 02-03-2015, 04:46 PM
RE: Delay sound from playing - by Mudbill - 02-03-2015, 06:20 PM
RE: Delay sound from playing - by LDOriginal - 02-03-2015, 07:14 PM
RE: Delay sound from playing - by LDOriginal - 02-04-2015, 11:50 PM



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