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Creepy Athmosphere in Aampd
Seneth Offline
Junior Member

Posts: 26
Threads: 9
Joined: Apr 2015
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#5
RE: Creepy Athmosphere in Aampd

(06-06-2015, 08:05 PM)Daemian Wrote: If you are keeping the scripts, keep in mind each script uses different screen effects:
07_tunnels.hps
FadeImageTrailTo(2.0f, 2.5f);
FadeRadialBlurTo(0.0f, 3.0f);
    FadeImageTrailTo(0.0f, 2.0f);
    FadeRadialBlurTo(0.0f, 2.0f);
etc

Thats possible, but how can you explain this screen effect If I delete script and then the screen efect its still here Big Grin .. If I delete everything (07_Tunnels maps, pathnodes, script, map.cache) and then I use map from TDD and use name 07_Tunnels then you can see this screen filter (what ever is this) Big Grin How can you explain it ????
06-06-2015, 08:25 PM
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Messages In This Thread
Creepy Athmosphere in Aampd - by Seneth - 06-05-2015, 07:03 PM
RE: Creepy Athmosphere in Aampd - by DnALANGE - 06-06-2015, 12:57 PM
RE: Creepy Athmosphere in Aampd - by Seneth - 06-06-2015, 01:05 PM
RE: Creepy Athmosphere in Aampd - by Daemian - 06-06-2015, 08:05 PM
RE: Creepy Athmosphere in Aampd - by Seneth - 06-06-2015, 08:25 PM
RE: Creepy Athmosphere in Aampd - by Mudbill - 06-07-2015, 01:19 AM
RE: Creepy Athmosphere in Aampd - by Seneth - 06-07-2015, 03:27 AM



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