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How to Restart a Level?
FlawlessHappiness Offline
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Posts: 3,980
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#8
RE: How to Restart a Level?

(06-07-2015, 03:13 PM)Darkfire Wrote: Use this (check engine scripts to know what it does)
CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);
And then in the func that is called use this
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
And use the same map. It might work.

Firstly
(06-05-2015, 07:20 PM)Soon Wrote: I am trying to avoid checkpoints

But I also think changing the map might not always be the solution, as some entities might have FullGameSave checked for later or earlier use.

Trying is the first step to success.
06-07-2015, 03:15 PM
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Messages In This Thread
How to Restart a Level? - by Soon - 06-05-2015, 07:20 PM
RE: How to Restart a Level? - by Soon - 06-06-2015, 03:23 AM
RE: How to Restart a Level? - by Soon - 06-06-2015, 05:31 AM
RE: How to Restart a Level? - by Mudbill - 06-07-2015, 01:15 AM
RE: How to Restart a Level? - by Darkfire - 06-07-2015, 03:13 PM
RE: How to Restart a Level? - by FlawlessHappiness - 06-07-2015, 03:15 PM



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