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Continuing game after credits
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#15
RE: [HELP NEEDED AND WANTED] Continuing game after credits

Out of all the methods, I'd recommend making the credits themselves into a MoveObject. What do you mean most of the editors don't work? Were you that lucky to have the LevelEditor work but none of the others? If you have access to the ModelEditor and MaterialEditor, then you can create the entity yourself. Like I said, use some invisible mesh, then attach the billboard to it. Set the type to MoveObject and you can simply tell the entity to move upwards.

You could also just grab the example from The Small Horse part D (that was it, yeah?).

(This post was last modified: 08-02-2016, 02:50 PM by Mudbill.)
08-02-2016, 02:48 PM
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Messages In This Thread
Continuing game after credits - by Darkfire - 06-15-2015, 07:05 PM
RE: Continuing game after credits - by Neelke - 06-15-2015, 07:30 PM
RE: Continuing game after credits - by Darkfire - 06-15-2015, 07:45 PM
RE: Continuing game after credits - by Mudbill - 06-15-2015, 08:14 PM
RE: Continuing game after credits - by Slanderous - 06-15-2015, 11:16 PM
RE: Continuing game after credits - by Darkfire - 07-31-2016, 07:06 PM
RE: Continuing game after credits - by Mudbill - 07-31-2016, 07:39 PM
RE: Continuing game after credits - by Darkfire - 08-01-2016, 12:47 PM
RE: [HELP NEEDED AND WANTED] Continuing game after credits - by Mudbill - 08-02-2016, 02:48 PM
RE: Continuing game after credits - by Darkfire - 08-02-2016, 02:55 PM



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