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RandInt ?!
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#4
RE: MudBox Export Issue

Yes, you preform a diffuse channel bake from the painted mesh to an indentical copy with a proper squared out UV.

However as I stated before, it will look terrible unless you use HUGE texture sizes, which simply will not work. So that is not a method you should even consider trying.

And no, you can not do that, you'll need to add the body manualy.
(This post was last modified: 07-05-2015, 10:00 PM by Traggey.)
07-05-2015, 10:00 PM
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Messages In This Thread
RandInt ?! - by Amnesiaplayer - 07-05-2015, 08:01 PM
RE: MudBox Export Issue - by Traggey - 07-05-2015, 09:35 PM
RE: MudBox Export Issue - by Amnesiaplayer - 07-05-2015, 09:46 PM
RE: MudBox Export Issue - by Traggey - 07-05-2015, 10:00 PM
RE: MudBox Export Issue - by Amnesiaplayer - 07-05-2015, 10:04 PM
RE: MudBox Export Issue - by Traggey - 07-05-2015, 10:06 PM
RE: MudBox Export Issue - by Amnesiaplayer - 07-05-2015, 10:15 PM
RE: MudBox Export Issue - by Daemian - 07-06-2015, 01:38 PM
RE: MudBox Export Issue - by Amnesiaplayer - 07-06-2015, 01:59 PM
RE: RandInt ?! - by Daemian - 07-07-2015, 08:29 PM
RE: RandInt ?! - by Amnesiaplayer - 07-08-2015, 09:14 PM
RE: RandInt ?! - by Rahmerh - 07-08-2015, 09:16 PM
RE: RandInt ?! - by DnALANGE - 07-08-2015, 09:17 PM
RE: RandInt ?! - by Amnesiaplayer - 07-08-2015, 09:42 PM
RE: RandInt ?! - by Romulator - 07-08-2015, 10:25 PM
RE: RandInt ?! - by Amnesiaplayer - 07-08-2015, 10:33 PM
RE: RandInt ?! - by Romulator - 07-08-2015, 10:39 PM
RE: RandInt ?! - by Amnesiaplayer - 07-08-2015, 10:44 PM
RE: RandInt ?! - by Mudbill - 07-09-2015, 12:54 PM



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