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Path for Characters
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
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#5
RE: Path for Characters

(07-12-2015, 01:03 PM)Lazzer Wrote: If you'd use what Neelke shared, it would be much faster and easier to script, with a very small diffrence. You can disable the enemy triggers via particular script function, so he won't attack you, and you can give him patrol nodes.
I know. I just want to keep his Idle animation. Is it even possible as an enemy? I'm not the best scripter, but that's why I'm here and I got time. So anyone an idea?
07-12-2015, 01:33 PM
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Messages In This Thread
Path for Characters - by User01 - 07-12-2015, 10:31 AM
RE: Path for Characters - by Neelke - 07-12-2015, 11:13 AM
RE: Path for Characters - by User01 - 07-12-2015, 11:39 AM
RE: Path for Characters - by Slanderous - 07-12-2015, 01:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 01:33 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 02:42 PM
RE: Path for Characters - by User01 - 07-12-2015, 02:56 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 03:54 PM
RE: Path for Characters - by User01 - 07-12-2015, 04:00 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 06:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 06:44 PM
RE: Path for Characters - by User01 - 07-12-2015, 05:30 PM



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