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Path for Characters
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
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#9
RE: Path for Characters

(07-12-2015, 03:54 PM)FlawlessHappiness Wrote: What I meant was:
Open the enemy in the model editor.
Go to Settings>Animations.
[Image: 6c0e5b71b3.png]
Select all the different animations, click the [...] button, and change them into the idle animation.

(Since he probably won't have any triggers, you will only need to change Run and Walk)
I have done this before, to make a Grunt only use the run animation.
Ok.
I've done this with Grunt, Alexander Enemy etc. It only works with the Enemies, not characters.
Do you have steam, skype or something?
(This post was last modified: 07-12-2015, 05:52 PM by User01.)
07-12-2015, 04:00 PM
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Messages In This Thread
Path for Characters - by User01 - 07-12-2015, 10:31 AM
RE: Path for Characters - by Neelke - 07-12-2015, 11:13 AM
RE: Path for Characters - by User01 - 07-12-2015, 11:39 AM
RE: Path for Characters - by Slanderous - 07-12-2015, 01:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 01:33 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 02:42 PM
RE: Path for Characters - by User01 - 07-12-2015, 02:56 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 03:54 PM
RE: Path for Characters - by User01 - 07-12-2015, 04:00 PM
RE: Path for Characters - by FlawlessHappiness - 07-12-2015, 06:03 PM
RE: Path for Characters - by User01 - 07-12-2015, 06:44 PM
RE: Path for Characters - by User01 - 07-12-2015, 05:30 PM



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