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Making snow&rain "affect" some things?
Spelos Away
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Posts: 231
Threads: 19
Joined: Sep 2014
#4
RE: Making snow&rain "affect" some things?

That would either look choppy or would be performance heavy.
You need to remember that such a refresh rate should be the same as player's FPS.
Creating and Removing a ParticleSystem 30 times a second or more might be too much.

But I didn't try it, so... you still might want to give it a go.
08-15-2015, 09:12 AM
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RE: Making snow&rain "affect" some things? - by Spelos - 08-15-2015, 09:12 AM



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