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Unlimited stun baton script
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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Joined: Jan 2013
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#3
RE: Unlimited stun baton script

(10-14-2015, 12:21 PM)Abion47 Wrote: Actually implementing it into the game would be a different matter. As far as I can tell, there aren't any built-in weapons in the code base, so setting up a system that would handle the using of the weapon, including the collision detection and handling of any damage dealt (as I'm not sure if monsters/enemy characters have health) and anything else involved with putting that together would have to be coded from the ground up.

As far as I know, everything has health, but:

1. Not everything has a "death" animation.
2. As such, not everything has a "broken" animation (the glass smashing when the chair collides with the window in the first moments is a good example here).
3. If the stun baton is implemented, if the way enemies health systems worked, at least back in Amnesia, was if the enemy was stunned by a chair, they lost health, but it practically immediately climbed back to 100, so you may have to edit the cores of certain enemies or enemy classes as well.

Discord: Romulator#0001
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10-14-2015, 12:41 PM
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Messages In This Thread
Unlimited stun baton script - by Radiance - 09-23-2015, 06:20 PM
RE: Unlimited stun baton script - by Abion47 - 10-14-2015, 12:21 PM
RE: Unlimited stun baton script - by Romulator - 10-14-2015, 12:41 PM
RE: Unlimited stun baton script - by TiManGames - 10-14-2015, 03:41 PM
RE: Unlimited stun baton script - by Radiance - 10-14-2015, 04:25 PM
RE: Unlimited stun baton script - by Abion47 - 10-18-2015, 09:42 AM



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