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Alpha for meshes
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Alpha for meshes

[Image: b81e195791.jpg]

The alpha channel is applied in the Material editor. I cannot recall exactly how you do it, but its either:
  • You make any transparent area black, and the visible areas white.
  • Or you give 0 alpha area to anything which is invisible, and 255 alpha white to anything visible.

If you want to experiment, the particular material I loaded is located in: entities\creatures\crust\vent_crab

And the actual alpha image is in the same folder, appropriately titled: vent_crab_alpha.dds

Discord: Romulator#0001
[Image: 3f6f01a904.png]
09-27-2015, 01:23 PM
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Messages In This Thread
Alpha for meshes - by Kaliyo - 09-27-2015, 12:42 PM
RE: Alpha for meshes - by Romulator - 09-27-2015, 01:23 PM
RE: Alpha for meshes - by Mudbill - 09-27-2015, 03:16 PM
RE: Alpha for meshes - by Kaliyo - 09-27-2015, 03:41 PM



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