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Things you may not have noticed (spoilers ahoy!)
CrashHeadroom Offline
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#61
RE: Things you may not have noticed (spoilers ahoy!)

And still no one can answer the question of what is in that damn locked locker at Delta ....the one thing I damn well want to know! XD.

Though i have nothing to add on things I've found in retail, think you all have done a pretty good job of that...im learning alot from digging round the files and finding older things that got cut out, for instance:

Intro cutscene used to be longer with more dialogue (you'd pick ashely up at her place).

There was ment to be another apartment scene. No files exist save for 2 lipsync files, "AnswerMachine_10_AnswerMachine_002_AnswerMachine_001" and "AnswerMachine_13_NoNewMessages_001_AnswerMachine_001"

The girl on the subway train was originally the secretary of munshi (most people know that though).

A suit at upsilon has inside it, what I THINK is Evans' image (would have been killed by the construct).

A dieing robot that was just outside of upsilon's control room. Would have rambled about things going wrong as it was dieing.

After you unplug amy, she would re-appear further down the tunnel as a crawler, causing the shuttle crash (audio files exists for both the crash and her as an enemy).

The curie's audio recordings had differnt dialogue originally, the surface was not completely taken out and the world had devolved into chaos, also obviously the cut "Zombie" like enemies here (humans with W.A.U. crap attached to their heads).

Akers had dialogue where he'd be trying to convince you to stay and sleep, plugged into the W.A.U. (i used it all in my concept album, DAMN GOOD speech).

Not sure what it was all about, but there is another chapter audio folder called "Theta Exit B". From what I can tell its left over from a veeeery previous version of the game. No actual audio is inside but there are lipsync files for : "Victimworker", "Victimmoaner" "Survivor" and finally "Brandon's wife". My guess is its left over from when it was the more love craftian version of the game.

The W.A.U. blob...construct....people things in T.A.U. could originally be killed (there is death and datamine audio left).

other weird things I've found are to do with the K8s. Originally, they look like they were controlled by .... well it looks like a woman. There are models of corrupted K8s in the files, a model of this Kate's body that looks like its made out of tentacles, and finally....a very strange, 4 clawed, 4 eyed robot looking thing called "KATE CONTROL" or something. REALLY would like to know what their original intention in the game was. Btw, the destroyed K8 bots you find are the corrupted one's just minus the W.A.U. modeling on them.

Tons of cut marine life

the patchwork zombies, the "chestburst" zombies (ya know the guy you see on the floor with the mechanical heart/lungs sticking out his chest) both would have been enemies to run away from.

A corrupted version of the cute robot "eye" subs...looks like something out of doom, not surprised it was cut.

Lots of W.A.U. based props

Oh one more thing...one BIG THING I bet no one noticed is the Curie's gigantic plot hole. Now lemme start by saying what most people think is a plot hole, isnt. Information that isn't being told to you IS NOT a plot hole. What a plot hole is, is when information earlier in a story is contradicted later on...in this case, The Curie. In Transmission its still active and gets sunk, 152 days before Simon wakes up. In-game, it sunk almost just after the comet hit, hence all the coral, skeletons and other crap growing on it. BIG plot hole there and my only true argument with the game lol. However, combine this with the cut elements found in the files...it originally had sunk very recently hence why the crew were W.A.U'ed up.
(This post was last modified: 07-25-2016, 05:20 PM by CrashHeadroom.)
07-25-2016, 04:50 PM
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RE: Things you may not have noticed (spoilers ahoy!) - by CrashHeadroom - 07-25-2016, 04:50 PM



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