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callback syntax altering
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#2
RE: callback syntax altering

void OnEnter()
{
SetEntityPlayerLookAtCallback("telewaves", "telewaves", false);
}

void telewaves(string &in asEntity, int alState)
{
if (alState == 1){
FadeRadialBlurTo(0.03, 0.03);
AddDebugMessage("looking corner 1", false);
}
else if (alState == -1){
ChangePlayerStateToNormal();
}
}
10-28-2015, 09:20 AM
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Messages In This Thread
callback syntax altering - by Southlaguna - 10-28-2015, 09:04 AM
RE: callback syntax altering - by jens - 10-28-2015, 09:20 AM
RE: callback syntax altering - by Southlaguna - 11-03-2015, 12:07 PM



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