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using a lantern
SteveR Offline
Junior Member

Posts: 19
Threads: 1
Joined: Aug 2013
Reputation: 3
#7
RE: using a lantern

Yes you could do this with some playing around, but you would still have to look at modifying the scripts and overriding existing functionality. So be sure to check out the tutorials available around the site.

Seems what you were asking was how to actually display the model. This isn't something that is supported "out of the box" - but you could probably start by playing around with the following:

- Player hand animations
- Equip/Unequip tool
- Look in player.hps and see where the flashlight is activated/deactivated

However, you are going to run in to some interesting situations where you'll probably end up wanting to use the tool/inventory system to equip something - thus ending up with two sets of hands on screen or something else. So you'll need to start checking certain conditions.

On the surface it's quite simple, however just be away that it will get a bit fiddly and require some work.

I would probably start by creating another entry based off the omnitool and treat this as a placeholder object until you have it behaving as expected.
11-22-2015, 05:34 PM
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Messages In This Thread
using a lantern - by happiestmedal33 - 11-19-2015, 11:34 PM
RE: using a lantern - by SteveR - 11-20-2015, 05:43 PM
RE: using a lantern - by happiestmedal33 - 11-21-2015, 01:58 PM
RE: using a lantern - by WALP - 11-21-2015, 02:07 PM
RE: using a lantern - by happiestmedal33 - 11-21-2015, 09:02 PM
RE: using a lantern - by Abion47 - 11-22-2015, 05:41 AM
RE: using a lantern - by SteveR - 11-22-2015, 05:34 PM
RE: using a lantern - by happiestmedal33 - 11-23-2015, 01:42 AM



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