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Segmentation Fault
Joy Dragon Offline
Junior Member

Posts: 3
Threads: 1
Joined: May 2010
Reputation: 0
#5
RE: Segmentation Fault

Just to add for my problem... I found the hpl log ( ~/.frictionalgames/Penumbra/Overture/hpl.log)
and its the following

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: -1073750060
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
ERROR: Couldn't texture 'PointLight2D.bmp'
FATAL ERROR: Couldn't load PointLight2D

So it might be a video card problem?
I have an Intel GMA 4500MHD
Is that it?

Thanks
05-18-2010, 12:34 PM
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Messages In This Thread
Segmentation Fault - by Joy Dragon - 05-18-2010, 12:38 AM
RE: Segmentation Fault - by Urkle - 05-18-2010, 12:55 AM
RE: Segmentation Fault - by Joy Dragon - 05-18-2010, 12:59 AM
RE: Segmentation Fault - by desmoteo - 05-18-2010, 09:06 AM
RE: Segmentation Fault - by Joy Dragon - 05-18-2010, 12:34 PM
RE: Segmentation Fault - by Urkle - 05-18-2010, 03:18 PM



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