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Sound entities can be heard everywhere in level despite the distance being set
Reminiscity Offline
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Posts: 81
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Joined: Jan 2013
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#5
RE: Sound entities can be heard everywhere in level despite the distance being set

Here's the content of the .snt. It's an amfp sound that I copied to my isolated full conversion with the goal of making it only heard inside the area I set on the sound entity.

I have double checked my resources.cfg and my mod directory is above the default sound directory so it can't be that the original sound file is loaded. Or can it? xD

<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="amb_sewer_largearea" />
</Main>
</SOUNDS>
<PROPERTIES FadeStart="False" FadeEnd="False" Loop="True" Use3D="true" Stream="True" Blockable="True" Volume="0.35" MinDistance="1" MaxDistance="5" BlockVolumeMul="0.0" Random="1" Interval="0" Priority="0" KeepPlayingOutOfRange="false" />
</SOUNDENTITY>

My mod Amadeus
01-03-2016, 03:23 AM
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RE: Sound entities can be heard everywhere in level despite the distance being set - by Reminiscity - 01-03-2016, 03:23 AM



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