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How to use Effect_Screen_Start?
Aaron Offline
Frictional Games

Posts: 20
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Joined: Aug 2013
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#4
RE: How to use Effect_Screen_Start?

Like Abion47 said, the "texture" must be in a material. The material should usually be of the translucent type so it can fade.

Example:
Effect_Screen_Start("nameofmaterial.mat", cVector2f(0.5, 0.5), cVector2f(1.8, 1.8), 1, 0.4f, 0.2f, 0.6f);

Effect_Screen_Start("nameofmaterial.mat", cVector2f(positionX, positionY), cVector2f(sizeX, sizeY), Alpha, fadeInTime, stayTime, fadeOutTime);

Artist.
Twitter: @aaronjclifford
01-04-2016, 09:22 AM
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Messages In This Thread
How to use Effect_Screen_Start? - by WALP - 01-03-2016, 11:34 PM
RE: How to use Effect_Screen_Start? - by Abion47 - 01-04-2016, 12:09 AM
RE: How to use Effect_Screen_Start? - by WALP - 01-04-2016, 06:42 AM
RE: How to use Effect_Screen_Start? - by Aaron - 01-04-2016, 09:22 AM
RE: How to use Effect_Screen_Start? - by WALP - 01-04-2016, 05:19 PM



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