(10-11-2010, 08:08 AM)Miel Wrote: I was thinking 'Small, well lit area. Must be safe.' Silly me, I should have assumed the developers knew what people would think about that area.
Yeah, Frictional is playing plenty of mindgames. Ever since the gameplay trailer, anytime I saw a wardrobe I got incredibly nervous. Basically anytime I entered a room I scouted it for hiding places and any obvious ones made me expect the worst.
Which played against me in the morgue. I scouted the area, noticed the doors, neglected them because I wasn't done with the room, and wasn't particularly worried about intrusion because there was nowhere to go...if I forget about the doors. So a beastie comes knocking, I'm panicking quite nicely, but manage to scramble for the bodypit before being found.