I will show you 2 screens who show the difference :
with the "parallax" effect activated, in DX10 (and not DX10.1 be careful),
in facts, its only "bump mapping" :
http://img11.hostingpics.net/pics/361998...llax_2.jpg
and, with the true Parallax Occlusion Mapping effect :
http://img11.hostingpics.net/pics/955627...llax_2.jpg
You can see the 3D rendering on textures is better on the 2nd pic ^^ (for thoose who dont know what is POM !)
Yes XD ^^ I want to do it !! but actually im only starting my videogame 3D programming school... so I am a "noob" (its subjective lol ^^)
But what is strange, is that ATI's DX11 GC's owners can run it perfectly fine... Good surprise ? XD
and thank you to answer me so fast ^^
by the way, you game is marvellous ^^
maybe we can hope any "shader update" ? If its so easy ?
I am jocking don't worry
I'm still impressed of this game, I hope its having a lot of succes ^^