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Monsters AI is like 5 years ago
Jincoco Offline
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#41
RE: Monsters AI is like 5 years ago

(10-01-2010, 12:20 PM)harlequ1n Wrote: I don't understand all these problems with the AI as every single time a monster saw me from a fairly long distance (if I was using the oil lamp that is) it will chase me relentlessly until either I got killed or hid inside another room, wardrobe, etc. I learned to use the lamp as little as possible and just ignite the odd torch on the wall from time to time. Hell the Prison level was the scariest thing ever.

I have to agree. I got the game a week ago on steam and almost near the end. I don’t know what hacked version SmokeSum is playing but I haven’t had that easy of a time with the AI. The AI would spawn where I am trapped in a closed space I would turn off my lantern, run, and duck behind some crates but the monster finds me and slashes me up. I have also hidden in light; they see me and get me. I also hide in the dark; they don’t seem to have a hard time finding me. Daniel freaks out in the dark which doesn’t help but as soon as I turn on my lantern to make him calm down the monster see’s me and kills me. If the ‘hide in full light’ theory works then why is my version setting me up to die almost all the time despite whatever I do? I don’t feel that I am playing like a noob. I run, hide, and avoid looking at the apparently ‘retarded’ AI and I get killed anyway. The monsters are also fast, if I turn a corner or try to jump or hide somewhere they are right behind me, like 2 feet, and it doesn’t matter my effort. The only thing that works good for me is running into a room and closing the door then hiding in a corner but the game doesn’t always have a room with a door setup. Also, don’t know if it’s a bug, but sometimes a monster will not leave a room after he breaks through the door. For example,
Spoiler below!
in the sewers where I am currently stuck, the first brute to break through the gate chases after me and I close the door to the room up the stairs. I hide near the cave-in but as soon as the brute gets into the room he will just stand there. I will lean to the side to see if he is gone but Daniel starts to get tunnel vision as soon as I lean out. I tried looking at the ground and moving out of the cave-in part but the brute see’s me and kills me. The more annoying part is when I die I spawn back in the room but the brute is out on the staircase making it impossible for me to leave the room. He never goes away. I reverted to an earlier save but he still has this strange behavior of lingering and never leaving despite what I do. He will now mostly stay in the first part of the tunnel once you turn the corner of the gate he broke. When I played and he did seem to go away there is also supposed to be a second one at the end of the sewers. When I get there I know I am supposed to make a distraction but I can’t even make it to the part where I am supposed to make the distraction because it seems like he is already aware that I am there and he runs at me. The best I was able to do was hold the dead body out in front of me and the brute would slash it and not me but as soon as I try to move the body moves and the brute hits me and kills me. Daniel also starts to black out and freak out even without looking directly at the brute, it’s getting annoying.
I am sure I will figure it out but it seems like it’s getting harder and harder to get past the enemies without dyeing a few times. I have died so often though that I have noticed something that is stupid to me and should be fixed in the second game. When Daniel is getting attacked by a monster he doesn’t seem to be going insane or yelling or breathing hard. He just sits there and dies. He freaks out more in the dark fearing what could be there but when that fear is a reality he seems to be cool and calm with it. I have had Daniel black out in fear over being in the dark too long but watching a gruesome monster rip him to shreds seems to have little effect on him.
11-12-2010, 09:18 AM
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Messages In This Thread
Monsters AI is like 5 years ago - by SmokeSum - 09-15-2010, 08:07 PM
RE: Monsters AI is like 5 years ago - by NGW - 09-16-2010, 07:39 AM
RE: Monsters AI is like 5 years ago - by sacroid - 09-16-2010, 08:06 AM
RE: Monsters AI is like 5 years ago - by SmokeSum - 09-17-2010, 12:35 AM
RE: Monsters AI is like 5 years ago - by Jinix - 09-17-2010, 12:46 PM
RE: Monsters AI is like 5 years ago - by SmokeSum - 09-17-2010, 01:51 PM
RE: Monsters AI is like 5 years ago - by jens - 09-17-2010, 02:14 PM
RE: Monsters AI is like 5 years ago - by Sexbad - 09-19-2010, 08:00 PM
RE: Monsters AI is like 5 years ago - by Jinix - 09-19-2010, 08:29 PM
RE: Monsters AI is like 5 years ago - by Yuhaney - 09-17-2010, 10:31 PM
RE: Monsters AI is like 5 years ago - by tonewww - 09-19-2010, 10:13 PM
RE: Monsters AI is like 5 years ago - by Jinix - 09-18-2010, 08:48 AM
RE: Monsters AI is like 5 years ago - by Zanderat - 09-18-2010, 03:23 PM
RE: Monsters AI is like 5 years ago - by SmokeSum - 09-19-2010, 06:44 PM
RE: Monsters AI is like 5 years ago - by SmokeSum - 09-20-2010, 03:33 PM
RE: Monsters AI is like 5 years ago - by Hannibal - 09-27-2010, 03:30 AM
RE: Monsters AI is like 5 years ago - by Zhobery - 10-03-2010, 05:20 AM
RE: Monsters AI is like 5 years ago - by Rocko - 09-21-2010, 06:28 AM
RE: Monsters AI is like 5 years ago - by Zanderat - 09-21-2010, 01:02 PM
RE: Monsters AI is like 5 years ago - by Jinix - 09-22-2010, 01:45 PM
RE: Monsters AI is like 5 years ago - by Mjarr - 09-27-2010, 11:47 AM
RE: Monsters AI is like 5 years ago - by Yuhaney - 10-01-2010, 10:01 AM
RE: Monsters AI is like 5 years ago - by 311alien - 10-03-2010, 06:29 AM
RE: Monsters AI is like 5 years ago - by Jincoco - 11-12-2010, 09:18 AM
RE: Monsters AI is like 5 years ago - by flcn27 - 11-13-2010, 07:16 PM



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