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N/A
Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#2
RE: N/A

I am sure there is a way to use the asset.
The .ent file might not work, for it could perhaps have some extended attributes.

If you really want to use the teddy bear, it shouldn't be that much of a problem to import the mesh into Model Editor and give it the "proper" attributes.
(This post was last modified: 04-16-2016, 07:58 AM by Spelos.)
04-16-2016, 07:57 AM
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Messages In This Thread
N/A - by serbusfish - 04-15-2016, 11:08 AM
RE: N/A - by Spelos - 04-16-2016, 07:57 AM
RE: N/A - by Romulator - 04-16-2016, 08:09 AM



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