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Make the level all one map or use loading screens?
Cranky Old Man Offline
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#8
RE: Make the level all one map or use loading screens?

(04-06-2012, 06:37 AM)Your Computer Wrote:
(04-06-2012, 05:14 AM)Cranky Old Man Wrote: There is a big relief in knowing that there is no hardcoded map size limitation, because that means that I don't have to worry about where in the overall map, the first room I create should be.

There is, however, an issue that entity interactive properties stop working after a certain distance.
You mean the distance between two entities affecting eachother? If so, can't you just add an invisible lever in-between that sort of carries the signal like a middle man?



Noob scripting tutorial: From Noob to Pro

04-06-2012, 06:46 AM
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RE: Make the level all one map or use loading screens? - by Cranky Old Man - 04-06-2012, 06:46 AM



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