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Make the level all one map or use loading screens?
Harry Offline
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RE: Make the level all one map or use loading screens?

(09-17-2010, 03:31 AM)Gamerkought Wrote: Hello, I am currently working on a mansion type sort of house. I have been planning to make it one large map, but would this been too stressful on PC's or the engine? I wanted to make it one large map to prevent people from "cheating" their way out of monsters spawning, but if I have to sacrifice a large amount of performance I'm not sure if this is the right thing to do.

Would anyone at Frictional or someone experienced with the engine/level editor kindly share some thoughts on this?

I'm not that well versed, but I remember seeing somewhere that streaming ISN'T used and that therefore, each level is pre-loaded. This can be a big problem if you plan on making a mansion sized map so my gut feeling would be to keep to roughly the size of Amnesia's largest levels.
09-17-2010, 03:39 AM
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RE: Make the level all one map or use loading screens? - by Harry - 09-17-2010, 03:39 AM



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