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Unable to run SOMA
divibal Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2016
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#10
RE: Unable to run SOMA

(05-04-2016, 04:10 PM)Romulator Wrote: Copy and paste the contents of the hpl.log file. You can find it in Documents/My Games/Soma/.

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating job manager with 3 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' posSad-1x-1)
Available drivers:
(0) - 'windows'
(1) - 'dummy'
Creating window: (-1,-1) 1440 x 900 - 32 bpp flags: 3
Setting display mode: 1440 x 900 - 32 bpp 60 hz
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 960/PCIe/SSE2
Version: 4.5.0 NVIDIA 365.10
Max texture image units: 32
Max texture coord units: 8
Max texture buffer size: 134217728
Max texture array slices: 2048
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 1
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
Max vertex uniforms: 2048
Max fragment uniforms: 4096
OGL ATIFragmentShader: 0
Tesselation: 1
MultiBindTex: 1
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine materials
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing FMOD.
FATAL ERROR: Fmod could not be initialized!!
05-04-2016, 04:46 PM
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Messages In This Thread
Unable to run SOMA - by divibal - 04-28-2016, 05:53 PM
RE: Unable to run SOMA - by Mudbill - 04-28-2016, 07:26 PM
RE: Unable to run SOMA - by divibal - 04-28-2016, 08:06 PM
RE: Unable to run SOMA - by Mudbill - 04-28-2016, 11:54 PM
RE: Unable to run SOMA - by Kein - 04-29-2016, 06:25 PM
RE: Unable to run SOMA - by divibal - 04-29-2016, 09:30 PM
RE: Unable to run SOMA - by Mudbill - 04-29-2016, 09:27 PM
RE: Unable to run SOMA - by divibal - 05-04-2016, 03:10 PM
RE: Unable to run SOMA - by Romulator - 05-04-2016, 04:10 PM
RE: Unable to run SOMA - by divibal - 05-04-2016, 04:46 PM
RE: Unable to run SOMA - by Mudbill - 05-04-2016, 10:34 PM
RE: Unable to run SOMA - by divibal - 05-04-2016, 10:46 PM



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