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Enable Parallax Quality for improved texture rendering
Zanderat Offline
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#18
RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !

(09-25-2010, 10:00 AM)sgi Wrote:
(09-24-2010, 08:26 PM)Thomas Wrote: For more fun and power demanding stuff you can change the render type:
GBufferType="0"
to
GBufferType="1"

Should make shadows follow according to the offset in texture.

It was a while since I tested it, but it should work.

You forgot that you've got this line commented Rolleyes
//gl_FragData[2].xyz += vScreenNormal * fHeight * $VirtualPositionAddScale;
Should it be uncommented?
09-25-2010, 02:01 PM
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! - by Zanderat - 09-25-2010, 02:01 PM



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