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Insanity areas?
HakePT Offline
Junior Member

Posts: 49
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Joined: Sep 2010
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#4
RE: Insanity areas?

(10-01-2010, 04:17 PM)Equil Wrote: Thanks for the reply, I'll definitely be using some of those in my map. Smile Um, do you know -how- low insanity has to be for them to have any effect?

Sanity is a number like health that ranges from 100~0.

Between 100~75 --> crystal clear
75~50--> slight headache
50~25--> head pounding and etc
25~0--> ...

When it reaches 0 Daniel collapses to the ground, and when he gets up his sanity is set back up to 35.
Sanity regenerates while in the light up to 50. To get higher after that either event from script, or potion.

As far as i know anything bellow 50 will trigger the area. Sanity events have a "cooldown timer" before they happen again. Something from 70 to 160 seconds. There are other things involved but I don't know how they work yet.
10-01-2010, 04:43 PM
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Messages In This Thread
Insanity areas? - by Equil - 10-01-2010, 05:16 AM
RE: Insanity areas? - by HakePT - 10-01-2010, 03:28 PM
RE: Insanity areas? - by Equil - 10-01-2010, 04:17 PM
RE: Insanity areas? - by HakePT - 10-01-2010, 04:43 PM
RE: Insanity areas? - by Equil - 10-01-2010, 05:20 PM



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