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Script Help Some questions regarding modding
Slanderous Offline
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#8
RE: Some questions regarding modding

(07-27-2016, 09:25 AM)Mudbill Wrote: Looks good mate Smile
Good luck with your project!

Also, regarding AI that I forgot to mention: You could potentially modify it slightly by scripting up certain conditioned events in the map. Things like "Every 10 sec, the monster will know where you are if you are within a certain area"-kinda thing. Not too advanced but it's something.

Just some more extra info I thought of adding to Mudbill's idea:

The latest patch adds a function that alerts the enemy of player's presence:

void AlertEnemyOfPlayerPresence(string &in asName);
Gives the specified enemy the player's current position and makes it search the area.

Also, the function that shows the player's position to the monster can be of help:

void ShowEnemyPlayerPosition(string& asName);
Makes the enemy run to the player, no matter where he is.
(This post was last modified: 07-27-2016, 06:04 PM by Slanderous.)
07-27-2016, 06:03 PM
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Messages In This Thread
RE: Some questions regarding modding - by Mudbill - 07-26-2016, 01:38 AM
RE: Some questions regarding modding - by 7heDubz - 07-26-2016, 03:11 AM
RE: Some questions regarding modding - by Spelos - 07-26-2016, 08:14 AM
RE: Some questions regarding modding - by Mudbill - 07-27-2016, 09:25 AM
RE: Some questions regarding modding - by Slanderous - 07-27-2016, 06:03 PM
RE: Some questions regarding modding - by Spelos - 07-29-2016, 03:34 PM
RE: Some questions regarding modding - by Spelos - 07-31-2016, 06:23 AM



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