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Removing custom enemy music and sounds?
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Removing custom enemy music and sounds?

Are you referring to the terror_meter? If so, that's a setting located in the game.cfg under Player_General. Change TerrorSound to have a null value, like so.

PHP Code: (Select All)
<Player_General

     FOV 
"70"
     
FarClipPlaine "400"
     
//...
     
TerrorSound ""
/> 

You'll need a full conversion though if you want to get rid of that specific thing.

If you want to get rid of the sounds that are made, you should create a new grunt entity and assign it a new name other than servant_grunt.ent, so that the game doesn't load the other.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 08-06-2016, 05:47 PM by Romulator.)
08-06-2016, 05:36 PM
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RE: Removing custom enemy music and sounds? - by Romulator - 08-06-2016, 05:36 PM



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