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Adding the Spider Enemy to SOMA
Abion47 Offline
Senior Member

Posts: 369
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Joined: Oct 2015
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#2
RE: Adding the Spider Enemy to SOMA

The most appropriate place would probably be the mindcoral caves. It's pretty labyrinthian already, so avoidance would be possible. The only concern would be that when running back into the caves to avoid the angler fish, trying to evade both the spider and the fish would be annoying.

As far as actual implementation, it would likely require some trial and error to see if the caves should be made bigger or have extra tunnels added, but in terms of technicality it wouldn't need much more than just a basic monster setup: trigger area on entry to activate, trigger area on exit to deactivate, and a handful of path nodes.

08-28-2016, 07:29 PM
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Messages In This Thread
Adding the Spider Enemy to SOMA - by GhylTarvoke - 08-28-2016, 06:52 PM
RE: Adding the Spider Enemy to SOMA - by Abion47 - 08-28-2016, 07:29 PM



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