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Dishonored 2
Radiance Offline
Senior Member

Posts: 319
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Joined: Aug 2015
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#4
RE: Dishonored 2

I'm impressed with dynamic level design and I wish to learn how to achieve this.

There is also a timepiece gimmick in the game which allows to see different time. I don't understand if the engine is instantly streaming retextured level and how to code this.



(This post was last modified: 10-26-2016, 03:31 PM by Radiance.)
10-26-2016, 02:45 AM
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Messages In This Thread
Dishonored 2 - by Radiance - 10-22-2016, 11:44 PM
RE: Dishonored 2 - by J.R.S.S. - 10-25-2016, 10:29 PM
RE: Dishonored 2 - by i3670 - 10-25-2016, 11:25 PM
RE: Dishonored 2 - by Radiance - 10-26-2016, 02:45 AM
RE: Dishonored 2 - by Kreekakon - 10-27-2016, 09:12 AM
RE: Dishonored 2 - by Radiance - 11-07-2016, 09:14 PM



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