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Idea for game - I have one, who want?
Abion47 Offline
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Posts: 369
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Joined: Oct 2015
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RE: Idea for game - I have one, who want?

First, you don't need FG's permission to make the game in the engine unless you are planning on selling the game. If this is a fun little project you want to just do and release, then FG will have no problems with you using their engine to do a "total conversion mod", as a custom game would essentially be. If you DO want to sell it, though, then you're probably out of luck. The makers of Gone Home initially prototyped their game with the HPL2 engine (Amnesia-era) and approached FG for licensing options. FG didn't feel comfortable licensing their engine out, though, and Gone Home ended up being written in Unity instead. I think that was for the best, though, since if you're looking for a commercial option, 99.99% of the time you want to use a robust general-purpose engine (or if you're brave enough, make your own) rather than trying to jimmy-rig a specialized engine into doing what you want.

Second, and I always hate telling people this when they are interested in getting into the game design industry, but no one cares about your ideas. A lot of prospective game designers think that the design process is all about getting an awesome idea and then finding a development team that will make it for you. The reality is actually incredibly sobering, but unless you are also a producer with hundreds of thousands of dollars to hire a team, no one is going to just pick up your idea and make a game out of it. Ideas really are cheap in the design world. If you want to make people interested, then hone your skills and crank out a functional prototype. It doesn't even necessarily have to be pretty (though it wouldn't hurt). All it needs to do is clearly illustrate your end vision to the player and any potential buyers. But going up to a game creator and saying "I have an idea for a game, can you make it for me?" is like asking an artist to make a detailed illustration or a composer to write a symphony for free based on nothing but a vague idea - they will say no, and the only question is in how politely they will say it. And again, I hate telling people this because it's a really disheartening splash of reality, but it's also one of those lessons that people need to learn sooner rather than later.

This isn't to say that you can't discuss the idea with your peers, however. Looking for someone to adopt your idea is generally going to end in disappointment, but looking for someone to bounce the idea around is very healthy and highly encouraged, and will lead the idea to get fleshed out and strengthened. So go ahead and post the idea for people to discuss. I will say, though, that this kind of topic belongs in general discussion rather than in user created content.

01-27-2017, 12:13 AM
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RE: Idea for game - I have one, who want? - by Abion47 - 01-27-2017, 12:13 AM



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