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Callback when enemy changes to inactive
Reminiscity Offline
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Posts: 81
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Joined: Jan 2013
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#1
Callback when enemy changes to inactive

Hola!

Is there a way to check of enemy is inactive?

My first thought was to use a looping timer that checks if GetEnemyStateName is inactive but there is no such state...

Any ideas?

My mod Amadeus
(This post was last modified: 11-17-2017, 03:19 PM by Reminiscity.)
11-17-2017, 03:13 PM
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Callback when enemy changes to inactive - by Reminiscity - 11-17-2017, 03:13 PM



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