Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Things that would have made Amnesia scarier
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
RE: Things that would have made Amnesia scarier

A Couple Other Suggestion's.
----
1. A Spooky Shadow.
- The Player goes to a room and sees a shadow crossing, and when he is there, there is nothing.

2. A Resting Place.
- In A:TDD, the game is constantly getting you scared. Over-scared can lead to zero scared. Have the player a nice environment, then when the player is doing something, BAM! A corpse from the ceiling.

3. Fewer Monsters
- In Amnesia, there's a lot of monsters in levels. The creepy thing is the atmosphere and sound design. Some monsters just take away the scariness.

4. Have monster's talk a bit.
- In Penumbra, the Tuurngait Infected have some voices. The Monsters should have a voice.
(EX: While the player is hiding in a closet, the monster says "i'm coming for you......., where are you.....
Let's play hide and seek......)(OKAY, I TOTALLY EXAGGERATED THE THIRD ONE.)

"Veni, vidi, vici."
"I came, I saw, I conquered."
01-14-2013, 10:00 AM
Find


Messages In This Thread
RE: Things that would have made Amnesia scarier - by PutraenusAlivius - 01-14-2013, 10:00 AM



Users browsing this thread: 1 Guest(s)