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Things that would have made Amnesia scarier
Bonehead Offline
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RE: Things that would have made Amnesia scarier

(05-17-2013, 07:51 PM)Traggey Wrote: Amnesia was designed to have the player try to avoid death as much as possible, this making the death screens not important.

I understand this. But that little bit of extra effort into making the death a little more brutal, makes the player fear death more... in turn making them want to evade it more. There have been times where I've felt near death.. and Just got that oh well attitude.. all he's gonna do is smack me and I'm going to fall over.

When wandering through the prisons you can hear a brute repeatedly slashing into someone as they scream for their lives. It's pretty unsettling. Why should the player not even make a peep and gently fall to the floor all slow like and soft?
05-17-2013, 11:59 PM
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RE: Things that would have made Amnesia scarier - by Bonehead - 05-17-2013, 11:59 PM



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