Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Things that would have made Amnesia scarier
Childerich Offline
Junior Member

Posts: 20
Threads: 1
Joined: Dec 2010
Reputation: 0
#39
RE: Things that would have made Amnesia scarier

I think it's a pity that all monster encounters are trigger-based. Sure, you're not aware of that the first time you complete the game, but it greatly reduces Amnesia's replay value.

I also feel that the monsters should be a little more persistent in their search. I once hid from a Grunt in a cell in Prison. I was pretty sure it hadn't seen me, so I was shocked when it started to break down the door. Daniel's sanity was low, a small candle was lit and there was absolutely nothing to hide behind. However, when the door was finally down, all the Grunt did was growl a few times ... and leave without even entering. Huh I was quite relieved, of course, but in retrospect, it was a bit of a mood breaker.
12-03-2010, 06:15 PM
Find


Messages In This Thread
RE: Things that would have made Amnesia scarier - by Childerich - 12-03-2010, 06:15 PM



Users browsing this thread: 1 Guest(s)