Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Things that would have made Amnesia scarier
Splint Offline
Junior Member

Posts: 21
Threads: 1
Joined: Jan 2011
Reputation: 1
#63
RE: Things that would have made Amnesia scarier

I think they have a lot of depth that they can still exploit in horror games.

Spoiler below!
Think about Daniel and how he was slowly corrupted by Alexander and made to do the most awful things imaginable. He was turned into a monster and we picked up our story with him as he began to seek revenge.

Imagine a game that places you at the beginning of a similar story. One that slowly corrupts the player making you believe that you must do all sorts of horrible things in order to achieve some desired outcome. Then at the end of the game it's revealed that you never needed to do any of the awful things you did. But you were turned evil like Daniel.

Of course it'd be necessary to have the game be playable in both the good and the bad options, to truly give the player the choice. It'd be very difficult to construct such a story, but I think Frictional could do it, and it would be amazing.

01-13-2011, 05:02 PM
Find


Messages In This Thread
RE: Things that would have made Amnesia scarier - by Splint - 01-13-2011, 05:02 PM



Users browsing this thread: 1 Guest(s)