Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Hard Mode Discussion
TwiK999 Offline
Member

Posts: 184
Threads: 5
Joined: May 2013
Reputation: 3
#11
RE: Hard Mode Discussion

(09-27-2018, 01:03 AM)GrAVit Wrote:
(09-26-2018, 06:22 PM)fancreeper Wrote:
(09-26-2018, 03:21 PM)GrAVit Wrote:
(09-25-2018, 04:38 PM)fancreeper Wrote: Another thing I am quite curious about is monster despawn time. How will it work for scripted monsters like the ones in the wine cellar or the archives? Will they become hostile now?

I would imagine they will disappear as they're scripted to just act as "cinematic hallucinations". Meanwhile those guys that spawn to patrol (like the ones in the Storage or Prison) will probably stay around for much longer. Although, it remains to be seen. I hope I'm in for a surprise!

What happens if there are multiple monster spawns? Take Choir for example, there are 6 monster spawns in a rather small area. Is there going to be one monster patrolling the whole area? Maybe 6 monsters at the same time? I am not quite sure, but I guess we will find soon enough! Also, apparently this mode was mainly made by one new recruit, which is quite amazing!

I reckon the Choir is going to be the hardest area to beat. Especially if the monsters are now faster and can see you more easily... it's going to be hard alright. Gotta be sure to save before that. haha

Honestly, I think the Choir will be easy. If you go around the area anti clockwise, it can minimize the enemies. They also usually spawn pretty far behind you, so if you're running already they probably won't see you.

Steam ID: Yazite

Xbox Gamertag: Yazite
09-27-2018, 01:38 PM
Find


Messages In This Thread
Hard Mode Discussion - by GrAVit - 09-21-2018, 07:31 PM
RE: Hard Mode Discussion - by fancreeper - 09-22-2018, 02:49 AM
RE: Hard Mode Discussion - by TwiK999 - 09-23-2018, 03:04 PM
RE: Hard Mode Discussion - by fancreeper - 09-23-2018, 07:03 PM
RE: Hard Mode Discussion - by Mudbill - 09-24-2018, 04:33 PM
RE: Hard Mode Discussion - by fancreeper - 09-25-2018, 04:38 PM
RE: Hard Mode Discussion - by GrAVit - 09-26-2018, 03:21 PM
RE: Hard Mode Discussion - by fancreeper - 09-26-2018, 06:22 PM
RE: Hard Mode Discussion - by GrAVit - 09-27-2018, 01:03 AM
RE: Hard Mode Discussion - by TwiK999 - 09-27-2018, 01:38 PM
RE: Hard Mode Discussion - by fancreeper - 09-26-2018, 02:59 PM
RE: Hard Mode Discussion - by fancreeper - 09-27-2018, 05:58 PM
RE: Hard Mode Discussion - by TwiK999 - 09-27-2018, 07:54 PM
RE: Hard Mode Discussion - by TwiK999 - 09-28-2018, 02:48 AM
RE: Hard Mode Discussion - by fancreeper - 09-28-2018, 04:15 AM
RE: Hard Mode Discussion - by TwiK999 - 09-28-2018, 09:05 AM
RE: Hard Mode Discussion - by fancreeper - 09-28-2018, 03:45 PM
RE: Hard Mode Discussion - by fancreeper - 09-28-2018, 04:09 PM
RE: Hard Mode Discussion - by GrAVit - 09-28-2018, 05:29 PM
RE: Hard Mode Discussion - by fancreeper - 09-28-2018, 07:56 PM
RE: Hard Mode Discussion - by GrAVit - 09-29-2018, 10:00 PM
RE: Hard Mode Discussion - by fancreeper - 09-28-2018, 07:33 PM
RE: Hard Mode Discussion - by TwiK999 - 09-29-2018, 07:59 AM
RE: Hard Mode Discussion - by Mudbill - 09-29-2018, 01:55 PM
RE: Hard Mode Discussion - by fancreeper - 09-29-2018, 06:32 PM
RE: Hard Mode Discussion - by fancreeper - 09-29-2018, 07:19 PM
RE: Hard Mode Discussion - by Gharren - 10-07-2018, 03:23 AM
RE: Hard Mode Discussion - by Yuhaney - 10-07-2018, 05:02 PM
RE: Hard Mode Discussion - by GrAVit - 10-08-2018, 04:07 AM
RE: Hard Mode Discussion - by tenvlad - 12-25-2018, 03:24 PM
RE: Hard Mode Discussion - by Mudbill - 12-26-2018, 01:47 AM



Users browsing this thread: 1 Guest(s)