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Selling HPL game?
Alex Ros Offline
Senior Member

Posts: 447
Threads: 46
Joined: Aug 2012
Reputation: 20
#4
RE: Selling HPL game?

Oook. I'll try to stick to UE4 ...

PS. Why won't you guys, Frictional, sell license to HPL? I mean people would do everything by themselves, what would be left for you is achieving 5% of all sales (as with UE4). Why not? No problem, I'm fine. Just curious why did you decide to close options to sell HPL license?

Since SOMA version your engine is really-really good for claustrophobica corridoral type of games. Really good SDK, nice visuals, easy scripting, astonishing physics... very good if not the best for indie

If you were afraid that you'll have to polish HPL on and on, patch it on and on, if HPL would be a product on its own, then this is not the rule. You can just leave it "as it is" with no guarantees!
(This post was last modified: 08-07-2019, 05:36 PM by Alex Ros.)
08-07-2019, 05:35 PM
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Messages In This Thread
Selling HPL game? - by Alex Ros - 08-04-2019, 12:32 AM
RE: Selling HPL game? - by Mudbill - 08-04-2019, 01:03 AM
RE: Selling HPL game? - by kirakatve - 08-06-2019, 01:42 PM
RE: Selling HPL game? - by Alex Ros - 08-07-2019, 05:35 PM
RE: Selling HPL game? - by TiManGames - 08-08-2019, 09:52 PM



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