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Constructive Feedback on Amensia
thedaemon Offline
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Posts: 22
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#9
RE: Constructive Feedback on Amensia

3.5) More emphasis on open-world exploration/backtracking It would of been great to have the ability to backtrack to the entrance hall, backhall, prison, ect., and have the opportunity to find new puzzles and tasks as events in the game progressed. A non-linear or less linear experience would of been great. And it would add plenty of optional hours back into the title.

I think this would have killed the game personally. I didn't come to play Amnesia so I could run around the entire building anytime I wanted and was free to roam around the country side kicking turtles, I came to play a controlled scary game that doesn't allow too much freedom. Freedom is less scary, being stuck in a room with a monster is.
01-08-2011, 12:55 AM
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Messages In This Thread
Constructive Feedback on Amensia - by Smith14 - 01-06-2011, 03:27 AM
RE: Constructive Feedback on Amensia - by Firia - 01-06-2011, 12:07 PM
RE: Constructive Feedback on Amensia - by Sexbad - 01-06-2011, 12:22 PM
RE: Constructive Feedback on Amensia - by Sexbad - 01-06-2011, 09:01 PM
RE: Constructive Feedback on Amensia - by Smith14 - 01-06-2011, 10:00 PM
RE: Constructive Feedback on Amensia - by Shev - 01-06-2011, 09:56 PM
RE: Constructive Feedback on Amensia - by Sel - 01-08-2011, 02:42 AM
RE: Constructive Feedback on Amensia - by thedaemon - 01-08-2011, 12:55 AM
RE: Constructive Feedback on Amensia - by Smith14 - 01-08-2011, 02:24 AM
RE: Constructive Feedback on Amensia - by kailip - 01-08-2011, 01:14 AM
RE: Constructive Feedback on Amensia - by kailip - 01-08-2011, 02:27 AM
RE: Constructive Feedback on Amensia - by Shev - 01-10-2011, 10:43 AM
RE: Constructive Feedback on Amensia - by Sel - 01-10-2011, 04:25 PM
RE: Constructive Feedback on Amensia - by Shev - 01-10-2011, 09:54 PM
RE: Constructive Feedback on Amensia - by ving - 01-13-2011, 12:03 AM



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