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Make things play in a specific order?
Andross Offline
Junior Member

Posts: 38
Threads: 1
Joined: Oct 2010
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#2
RE: Make things play in a specific order?

If I'm not mistaken, you seem to be under the misconception that AddTimer() waits for the given amount of time. Instead, it calls the given function (in your case it would be "ScaryMoment") after the specified time interval, but the flow of execution will not be halted in the meantime.
Thus, what you need is either a cascade of functions that each add a timer to the respective next one or one function that adds a timer to call itself and decide based on a state variable which action to take on each iteration.

The following should work; I haven't tested it, though.

Spoiler below!

Sorry for the lack of indentation:

void OnStart()
{
AddEntityCollideCallback("Player", "scary_trigger", "ScaryTriggerFunc", true, 1);
}

void ScaryTriggerFunc(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("ScaryState", 0);
AddTimer("ScaryTimer", 0.0f, "ScaryTimerFunc");
}

void ScaryTimerFunc(string &in timer_name)
{
int state = GetLocalVarInt("ScaryState");

switch(state) {
case 0:
StartPlayerLookAt("look_blood", 4, 2, "");
PlayGuiSound("react_scare.snt", 100);
GiveSanityDamage(25, true);
break;
case 1:
StartPlayerLookAt("look_stair", 4, 2, "");
PlayGuiSound("react_breath_slow.snt", 100);
PlayGuiSound("notice.snt", 40);
StartScreenShake(0.1f, 2, 0.2f, 1);
break;
case 2:
StartPlayerLookAt("look_monster", 4, 2, "");
PlayGuiSound("react_pant.snt", 100);
GiveSanityDamage(15, true);
break;
default:
return;
}

SetLocalVarInt("ScaryState", state + 1);
AddTimer(timer_name, 2.5f, "ScaryTimerFunc");
}


Also note that all of the script functions of the HPL2 are non-blocking.
(This post was last modified: 01-09-2011, 05:49 PM by Andross.)
01-09-2011, 05:10 PM
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RE: Make things play in a specific order? - by Andross - 01-09-2011, 05:10 PM



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