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Map 2 FATAL ERROR
Shev Offline
Member

Posts: 238
Threads: 25
Joined: Dec 2010
Reputation: 0
#8
RE: Map 2 FATAL ERROR

(01-23-2011, 02:55 AM)Ianlis Wrote:
(01-22-2011, 11:50 PM)Shev Wrote: Instead of spawn, change it so the monsters already there except its inactive, and then the script activates it.

How do you do that?

Put the monster in the level editor, and uncheck the Active box.

Then put this in.

SetEntityActive(monsternamehere, 1 or 0);

i spam meme 4 raeg
01-23-2011, 07:54 AM
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Messages In This Thread
Map 2 FATAL ERROR - by Ianlis - 01-22-2011, 08:57 PM
RE: Map 2 FATAL ERROR - by Shev - 01-22-2011, 09:12 PM
RE: Map 2 FATAL ERROR - by Ianlis - 01-22-2011, 09:38 PM
RE: Map 2 FATAL ERROR - by Robby - 01-22-2011, 09:41 PM
RE: Map 2 FATAL ERROR - by Ianlis - 01-22-2011, 09:46 PM
RE: Map 2 FATAL ERROR - by Shev - 01-22-2011, 11:50 PM
RE: Map 2 FATAL ERROR - by Ianlis - 01-23-2011, 02:55 AM
RE: Map 2 FATAL ERROR - by Shev - 01-23-2011, 07:54 AM
RE: Map 2 FATAL ERROR - by Pandemoneus - 01-23-2011, 01:37 PM



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