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Vradcly Offline
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Posts: 100
Threads: 6
Joined: Jan 2011
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#7
RE: Message

I have noticed that the things in () after a function is different in different interactions, collide callbacks have for example:
void Collide_ScareArea_2(string &in asParent, string &in asChild, int alState)

and timers only have TimerStopLook(string &in asTimer)

In your code I see you have only Interactmansion_3(string &in asEntity), maby changeing too (string &in asEntity, int alState) or something like that could help. I think you do best to look that up in the Script functions page (http://wiki.frictionalgames.com/hpl2/amn..._functions). Im not sure witch one to use since I don't know what kind of function Interactmansion_3 is, just saw that its only one parameter inside your (), and I cant recall ever using only one...[/align]
02-01-2011, 12:18 AM
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Messages In This Thread
Message - by Sudden - 01-31-2011, 10:03 PM
RE: Message - by Som1Lse - 01-31-2011, 10:44 PM
RE: Message - by Sudden - 01-31-2011, 10:59 PM
RE: Message - by Frontcannon - 01-31-2011, 11:11 PM
RE: Message - by Sudden - 01-31-2011, 11:44 PM
RE: Message - by Frontcannon - 01-31-2011, 11:56 PM
RE: Message - by Vradcly - 02-01-2011, 12:18 AM
RE: Message - by Som1Lse - 02-01-2011, 08:01 AM
RE: Message - by Sudden - 02-01-2011, 06:41 PM
RE: Message - by Oscar House - 02-01-2011, 06:58 PM



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