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Custom sound ain't working?
sacroid Offline
Member

Posts: 88
Threads: 11
Joined: Apr 2010
Reputation: 0
#1
Custom sound ain't working?

So yeah, I'm working on a kinda very special proyect, wich I will announce in a few weeks.
The thing is, in a Hallway I have a clock in the center, and I made a custom sound of the clock ticking.
What I did was put the .ogg sound here:
..../custom stories/Madness/Sounds/

then the script:
PlaySoundAtEntity("clock_ticking", "clock_ticking.ogg", "clock_grandfather_1", 0.0, true);

-----

or to make it more clrear, here is the whole script:

void OnStart()
{  
AddEntityCollideCallback("Player", "Clocksound", "CollideClocksound", true, 1);
}

void OnEnter()
{
}

void CollideClocksound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("clock_ticking", "clock_ticking.ogg", "Player", 0.0, true);  [b]<---This is  the command that activates the sound)[/b]
SetSwingDoorClosed("autodoor", true, true);
GiveSanityDamage(5.0f, true);
PlaySoundAtEntity("doorslam", "15_slam_door.snt", "autodoor", 0.0, false);
PlaySoundAtEntity("reactdoor", "react_scare.snt", "Player", 0.0, false);
StartPlayerLookAt ("autodoor", 5, 5, "");
AddTimer("", 2, "stoplook3");
FadeImageTrailTo(1.0f, 10.0f);
FadeRadialBlurTo(0.15f, 10.0f);
AddTimer("", 0.5f, "TimerEndEffects");
StopSound("Rain", 2);
StopSound("Eerie", 2);

/// EVERY COMMAND WORKS EXCEPT THE SOUND ONE.
When I activate this trigger... it simply doesn't sound. Why?? XD

I think everything is right.. isn't it?

I would appreciate help!! Smile

(This post was last modified: 02-14-2011, 11:10 PM by sacroid.)
02-14-2011, 10:51 PM
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Messages In This Thread
Custom sound ain't working? - by sacroid - 02-14-2011, 10:51 PM
RE: Custom sound ain't working? - by Mofo - 02-14-2011, 11:08 PM
RE: Custom sound ain't working? - by sacroid - 02-14-2011, 11:11 PM
RE: Custom sound ain't working? - by Tanshaydar - 02-15-2011, 12:18 AM
RE: Custom sound ain't working? - by sacroid - 02-15-2011, 10:55 AM
RE: Custom sound ain't working? - by Tanshaydar - 02-15-2011, 07:04 PM



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