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Port to amd64
Urkle Offline
FG - Associate

Posts: 1,172
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#2
RE: Port to amd64

I'd start with the code that cause the instant death and trace backwards to figure out how it got there. I believe it is because the collision didn't actually occur, so you will also want to trace though the collision callback. Your resource here is going to be the newton game dynamics website.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
02-21-2011, 01:28 AM
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Messages In This Thread
Port to amd64 - by killerrex - 02-21-2011, 12:20 AM
RE: Port to amd64 - by Urkle - 02-21-2011, 01:28 AM
RE: Port to amd64 - by isidor3 - 02-21-2011, 05:08 AM
RE: Port to amd64 - by Chewi - 03-30-2011, 11:26 AM



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