Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Getting a monster to run?
genmills Offline
Junior Member

Posts: 47
Threads: 7
Joined: Mar 2011
Reputation: 0
#10
RE: Getting a monster to run?

(05-01-2011, 02:35 PM)MrBigzy Wrote: Well, if you wanted to really tweak it, and say, make him run permanently instead of walk; you could open the .ent in the editor, go to animations, and change the file of the walk animation to the run animation. Then you could change the variables of the speed and accel muls to make him go faster.

Ooo that sounds even better, thanks! It seems like I always have a bit stranger ideas for scripting and designing levels, so I've always got weird questions to ask haha. So thanks everyone who always helps me! Smile
05-01-2011, 06:11 PM
Find


Messages In This Thread
Getting a monster to run? - by genmills - 04-30-2011, 04:59 PM
RE: Getting a monster to run? - by MrBigzy - 04-30-2011, 05:20 PM
RE: Getting a monster to run? - by genmills - 04-30-2011, 06:44 PM
RE: Getting a monster to run? - by evertuy - 04-30-2011, 06:53 PM
RE: Getting a monster to run? - by NylePudding - 04-30-2011, 07:44 PM
RE: Getting a monster to run? - by Karai16 - 05-01-2011, 01:20 AM
RE: Getting a monster to run? - by palistov - 05-01-2011, 06:29 AM
RE: Getting a monster to run? - by genmills - 05-01-2011, 07:21 AM
RE: Getting a monster to run? - by MrBigzy - 05-01-2011, 02:35 PM
RE: Getting a monster to run? - by genmills - 05-01-2011, 06:11 PM
RE: Getting a monster to run? - by genmills - 05-10-2011, 08:22 AM
RE: Getting a monster to run? - by Apjjm - 05-10-2011, 01:58 PM
RE: Getting a monster to run? - by MrBigzy - 05-10-2011, 02:44 PM
RE: Getting a monster to run? - by genmills - 05-11-2011, 09:17 PM
RE: Getting a monster to run? - by Simpanra - 05-11-2011, 09:22 PM
RE: Getting a monster to run? - by Exostalker - 05-11-2011, 09:24 PM



Users browsing this thread: 1 Guest(s)