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Penumbra Flashlight Port to Amnesia (HD-fied)
ricky horror Offline
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Posts: 54
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#15
RE: Penumbra Flashlight Port to Amnesia (HD-fied)

Good work on the flashlights!

Two things though:
1) Seeing as the flashlight still uses the Lantern sounds, do you guys plan on changing that, to flashlight sounds?
2) Seeing as the flashlight still runs on oil, as the lantern did, do you plan on making oil replacements such as batteries or something? To fit the flashlight.

(05-02-2011, 01:50 AM)Tanshaydar Wrote: Flashlight won't work without a total conversion. In a custom story you cannot add it.

Thanks!

(05-02-2011, 01:50 AM)Tanshaydar Wrote: With modeleditor and materialeditor most things can be added.

I'm not sure what you mean... :/
I've opened both those and have looked, can't find anything of the sort.

I was talking about, in LevelEditor, when making your maps, stories, conversion, how to add custom entities to the entity list, so that you won't have to place down a random entity and then swap it for the custom one.

Amnesia: Ricky's Horror - Full Conversion
05-02-2011, 02:47 AM
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RE: Penumbra Flashlight Port to Amnesia (HD-fied) - by ricky horror - 05-02-2011, 02:47 AM



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